Showing posts with label star wars games. Show all posts
Showing posts with label star wars games. Show all posts

30683 Star Wars: The Clone Wars - Didj Review

30683 Star Wars: The Clone Wars - Didj
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My 7 year old son is in love with the Didj my dad got him, and he only had the Jetpack Heroes that was included. So, I decided to add to his repertoire. After all, I know the Leapster wasn't much without the cartridges and the included games weren't ever nearly as fun as the ones we bought.
I was a little concerned that the Star Wars game would have the same math concepts he worked on in Jetpack Heroes, but it is different. Instead of addition, subtraction, multiplication, my son gets to work on fractions, place value and geometry.
I tried it myself and there is enough math to keep my son thinking. He gets a to be a jedi with a light saber who goes around a maze of hallways killing bad guys and while trying to survive. He has to stop once in awhile and answer questions like which pie chart shows 1/10 colored in or what number in 693 is in the hundreds place or how many sides does a pentagon have.
For those worried about violence, it is cartoon violence against robots and there is no blood. I'd say it`s about as violent as Tom and Jerry, except the robots die (disappear). That may not be enough for some, but at least you know what you are getting into.
My son loved his Leapster, but he said he's not going back. Didj is much better. He likes being able to customize the game. I like being able to track his progress and help choose what concepts he's working on.

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Creative kids will enjoy personalizing avatars, game backgrounds, music, and more. Parents will love being able to upload real schoolwork-this week's spelling list or specific multiplication tables-into the games, so kids can study while they play. LeapFrog. Ages: 6 to 10.

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Risk Star Wars The Clone Wars Edition Review

Risk Star Wars The Clone Wars Edition
Average Reviews:

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I really loved the Lord of the Rings Trilogy edition of Risk, and so I was looking forward to the Clone Wars edition. Physically, the game is about the same quality--overall pretty nice but I'm not crazy about the little plastic pieces, which seem even flimsier than the Trilogy game, and much more likely to tangle up together. But that's not a big issue. It's the gameplay.
First off, in a 4 player game, 2 players are good (Republic) and 2 are evil (Separatist), and you are not allowed to attack your own ally. (Gosh, there goes half the fun of Risk right there!) I've yet to come up with a strategy that lets the good side win. During the game, the Separatists have a one-time opportunity to invoke "Order 66". When this happens, each and every planet (territory) in the Republic is checked against a die roll, and a losing roll means the planet becomes Separatist. In every game I've played so far, this wipes out the Republic. Not only have you lost the territories themselves, but all their troops turn against you. It's maddening to be playing the Republic, building up for a great crushing attack and blip, here comes Order 66, bye bye lovely troops. Once issuing Order 66, the Separatists must then place the Emperor (a special piece) on a planet, where he must remain, and the Republic will automatically win the game if they take this planet. But I have yet to get the Republic to recover enough to strike at the Emperor.
The dark side just has too many advantages to make this game fun to play. In the LOTR Trilogy edition, evil starts out stronger, but with good strategy, good can still win. But I just can't figure out the strategy here to make things even.

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Its now the game of galactic domination!The galaxy is in the midst of a civil war, and two factions have emerged.The Separatists, led by Count Dooku, have persuaded thousands of planets to rebel against the Republic.In order to quell this insurrection, the Republic forces have organized a clone trooper army, led by Jedi Generals.Little do the Jedi know that this war is being masterminded by a Sith Lord, Darth Sidious.You must choose a side.Can you overthrow the Republic and usher in the reign of Palpatine or will you uncover the Sith Lords plans and restore peace to the Republic?In this special edition of Risk, youll find that Republic and Separatist ships can be used to support your troops, The Emporer looms as the Sith prepare to envoke Order 66, and The Republic gains an advantage by capturing Separatist leaders and intercepting their plans.You may play using the special Star Wars Clone Wars rules or choose to play by the classic Risk game rules.May the force be with you!Comes with game board, 4 armies, 10 dice, 36 cardboard ships, Darth Sidious pawn, 59 faction cards, 17 turn reference cards, 9 Separatist tokens, and instruction booklet.For 24 Players, Ages 10 and Up.

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